Dodge Reduction

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This parameter determines how much a character reduces enemies' chances to successfully dodge their attacks. The higher the value of this parameter, the more effective the character's attack will be.
Base dodge reduction is equal to attacker's Perception% for ranged attacks and (attacker's Perception + attacker's Agility / 2)% for melee attacks. This value can be modified by a variety of factors, such as bonuses provided by the weapon used for the attack and any bonuses or penalties from effects or abilities.