Archetype: Assassin
Bladedancers, Operatives, and Warriors can become Assassins, killers who excel in delivering devastating blows and dodging enemy attacks.
Assassins have a unique parameter called lethality, whose value can change over the course of combat. Its base value is equal to either the Assassin's dodge or their dodge reduction (whichever is greater).
Assassins have a passive keystone ability called Seek the Opening, which allows them to see their enemy's weak spots. If the Assassin attacks a target from a side that has an opening, the attack will be particularly effective and deal additional damage equal to 10% of the target's maximum wounds.
Their active keystone ability, Aim for the Opening, allows the Assassin to create additional openings on the side of an enemy closest to them.
The Assassin's heroic act makes an attack against a target. This attack always hits and deals +50% more damage as well as additional damage equal to 25% of the target's missing wounds.
For this attack, the Assassin's dodge, dodge reduction, armour penetration, and parry reduction are doubled.
Key characteristics: Agility, Perception, Weapon Skill, Ballistic Skill.
Skills: Awareness, Medicae, Coercion, Athletics, Carouse.