Operative
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Operative is a 1st tier archetype.
An Operative uses Intelligence and Perception to find and exploit weaknesses in an enemy's defences. None can withstand an attack from an Operative.
Core focus: precise single attacks, defence penetration, area debuffs, consistent firing position.
Key Features
- Analyse Enemies
- Expose Weakness
Available Stat Advancements
- Intelligence Advancement
- Perception Advancement
- Weapon Skill Advancement
- Ballistic Skill Advancement
Available Skill Advancements
- Awareness
- Medicae
- Tech-Use
- Logic
- Lore (Imperium)
- Lore (Xenos)
Tier 2 Options:
Abilities
| Ability | AP Cost | Range | Description |
|---|---|---|---|
Analyse Enemies |
1 | Unlimited | The Operative targets one enemy within line of sight. That target immediately gains +(1 + INT bonus / 2) exploits. |
Expose Weakness |
1 | 40 | The Operative removes all exploits from the target, decreasing the target's dodge, parry, and armour by −(15 + exploits removed × (PER bonus / 3))% until the start of the Operative's next turn. If this ability reduces the target's armour to 0, the Operative removes only half of the exploits from the target. |
Precise Attack |
1 | Self | For the next attack against a target affected by an exploit, that target's cover efficiency and block will be reduced by −(15 + (Perception Bonus / 3) × stacks of exploit)%. This attack will have +(15 + (Perception Bonus / 3) × stacks of exploit)% hit chance. |
Perfect Spot |
1 | Self | The Operative gains +25% cover efficiency (if in cover), +15 Perception, and +15 Ballistic Skill. This effect lasts until the Operative moves. Does not stack. |
Intimidation |
1 | Self | The Operative's next non-area attack inflicts the intimidated effect on the first target hit by the attack and all enemies in a 5-cell radius around that target. The damage dealt by intimidated enemies is reduced by −(5 + PER bonus / 2)% until the Operative's next turn. This negative effect is doubled for enemies with less than (3 × INT bonus)% armour. |
Joint Analysis |
1 | Self | Until the Operative's next turn, their allies' attacks also remove exploits and deal +Intelligence Bonus more damage. |
Tactical Knowledge |
1 | 10 | The Operative removes −1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy. All allies gain +(exploits removed)% armour until the end of combat. If 4 or more exploits are removed, the Operative deals +(2 × exploits removed)% more damage until the end of combat. |
Heroic Act / Desperate Measure
| Ability | Range | Description |
|---|---|---|
Dismantling Attack |
Weapon | The Operative immediately inflicts +1 exploit on each enemy in combat, then makes a free attack against a target (can even use a ranged weapon in melee range). This attack always hits. Until the end of combat, the target of this attack suffers a −30% penalty to armour, block, dodge, and parry. |
Dismantling Attack (Desparate Measure) |
Weapon | The Operative immediately inflicts +1 exploit on each enemy in combat, then makes a free attack against a target (can even use a ranged weapon in melee range). This attack always hits. |
Dismantling Attack — Second Weapon (Desparate Measure) |
Weapon | The Operative immediately inflicts +1 exploit on each enemy in combat, then makes a free attack against a target (can even use a ranged weapon in melee range). This attack always hits. |
Dismantling Attack — Second Weapon |
Weapon | The Operative immediately inflicts +1 exploit on each enemy in combat, then makes a free attack against a target (can even use a ranged weapon in melee range). This attack always hits. Until the end of combat, the target of this attack suffers a −30% penalty to armour, block, dodge, and parry. |
Upgrades
| Upgrade | Description |
|---|---|
| Dismantling Attack (Upgrade I) | Until the Operative's next turn, the target cannot move. Until the end of combat, the target's MP are reduced by −3. |
| Dismantling Attack (Upgrade II) | Dismantling Attack also cripples the enemy, reducing their Weapon Skill and Ballistic Skill by −30 until the end of combat. |
| Dismantling Attack (Upgrade III) | Dismantling Attack also intimidates all enemies in a 5-cell radius around the target, reducing their dodge and armour by −15% until the end of combat. |
| Dismantling Attack (Upgrade IV) | The target also provokes an attack of opportunity whenever it attacks. |
Talents
| Talent | Description |
|---|---|
| Comprehensive Analysis | If the target of Analyse Enemies has 2 or more exploits, that target suffers +1 additional exploit. |
| Tide of Excellence | Whenever the Operative triggers an exploit on an enemy, the Operative gains +1 damage and +2% armour penetration until the end of combat. Only applies to the first strike or projectile in a burst attack. Stacks. |
| Weak Body, Weak Soul | Expose Weakness also reduces enemies' Toughness and Willpower by −(3 × INT bonus) for 1 round. |
| Inflict Despair | Whenever the Operative hits an enemy that is affected by both an exploit and Expose Weakness, that enemy loses −3 MP and their damage is reduced by −10% on their next turn. |
| Passive Learning | On their first turn in combat, the Operative randomly distributes the same number of exploits as when using Analyse Enemies among all enemies in a 10-cell radius around the Operative. At the start of each of the Operative's subsequent turns, they distribute half as many exploits (half the base amount) among all enemies in a 2-cell radius around the Operative. |
| Offensive Pattern Prediction | The Operative suffers −(5 + INT bonus)% less damage from enemies affected by exploits. |
| Reactive Study | If an enemy affected by an exploit within 5 cells from the Operative attacks the Operative or their ally, that enemy suffers +1 additional exploit. |
| Informed Hit | If the Operative uses Precise Attack on a target affected by (10 − INT bonus) or more exploits and scores a hit, that hit becomes a critical hit. |
| Combat Insight | While the Operative's Perception bonus is 10 or higher, they gain +1 AP and ignore enemies' deflection. |
| Sharpshooter | If the Operative has not moved this turn, they deal +(INT bonus / 2) more damage with single-shot attacks for every 5 cells between them and the target and gain +Perception Bonus Ballistic Skill. These bonuses do not stack and last until the Operative moves. |
| Fresh Target | Whenever the Operative attacks an enemy that is at full wounds, that attack deals +(10 + PER bonus)% more damage to that enemy. |
| Uncanny Sight | The Operative inflicts an exploit even on enemies which are out of the Operative's line of sight at the start of the turn. |
| Ballistics Calculation | If the Operative attacks a target affected by an exploit from a distance of (15 − PER bonus) cells or farther, that attack deals +15% damage. |
| Instant Exposure | Expose Weakness costs 0 AP. |
| Insightful Precision | Precise Attack grants the Operative a bonus to Perception equal to (number of exploits removed / 2) (minimum 1) until the end of combat. Stacks. |
| Sniper Expertise | Perfect Spot additionally grants the Operative +(5 + PER bonus)% armour penetration against enemies that are 7 cells away or farther. |
| Improved Tactics | Tactical Knowledge requires 3 exploits instead of 4 and increases the Operative's damage by an additional +(5 + INT bonus)% once at this threshold. |
| Joint Offence | The Operative's allies gain +(Operative's INT bonus / 2)% hit chance and critical hit chance while attacking targets affected by exploits. |
| Terrifying Presence | If Intimidation kills the target, the damage of all other enemies in the area of Intimidation is reduced by an additional −(5 + INT bonus / 2)%. |
| Continuous Analysis | At the start of the Operative's turn, the enemy with the largest number of exploits receives an additional exploit stack. If two or more enemies are tied for the largest number of exploit stacks, one of those enemies is chosen at random. |
| Covert Protocol | While the Operative is in partial cover, their cover efficiency is increased by +15%. This bonus is doubled if the Operative has not moved during their turn. |
Levels
Total Skill Selections: 5
Total Stat Selections: 5
Total Archetype Talent Selections: 5
Total Common Talent Selections: 4
Total Ability Selections: 2
| Level | Features |
|---|---|
| 1 | Analyse Enemies |
| 2 | Skill Selection |
| 3 | Expose Weakness |
| 4 | Dismantling Attack Archetype Talent Selection |
| 5 | Stat Selection Common Talent Selection |
| 6 | Archetype Talent Selection Stat Selection |
| 7 | Ability Selection Skill Selection |
| 8 | Archetype Talent Selection Common Talent Selection |
| 9 | Heroic Ability Upgrade Selection Skill Selection |
| 10 | Skill Selection Stat Selection |
| 11 | Archetype Talent Selection Skill Selection |
| 12 | Ability Selection Common Talent Selection |
| 13 | Archetype Talent Selection Stat Selection |
| 14 | Stat Selection Common Talent Selection |
| 15 | Heroic Ability Upgrade Selection |
